Trap
NormalHero Counterattack
Archetype:
Elemental HERO
View:
3585
When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses and reveals 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls and Special Summon the chosen monster.
Hero Counterattack — Power Evaluation
Final Score: 49 ± 8 · Confidence: Medium
- Intrinsic: 45.2 · Deck: 51.6 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Extender
Why it scores here
Hero Counterattack is a conditional trap: it needs a set copy and an Elemental HERO you control destroyed by battle, after which the opponent reveals a random card from your hand and it only works if that card is an Elemental HERO monster. When it does work it removes one opposing monster and Special Summons the revealed HERO from hand, which gives it a 1-for-1 plus a body. The 25 decks running it, its Polymerization and Miracle Fusion partners, and the 44% Heroic share raise deck fit and confirm it is played, but they do not earn intrinsic points; the card never reads as a strong standalone effect. No combo or guide evidence was supplied, so the score rests on card text and deck data.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Trap that must be set and needs a battle destruction of an Elemental HERO you control before it can fire; no searcher or combo route is recorded (inferred from text, deck count is observed). |
| Combo & Conversion | 40 | Destroys one monster and Special Summons a HERO from hand, but only conditionally and with no recorded board outcomes (inferred from text). |
| Resource Economy | 55 | A trap that trades one card for one monster plus a summoned body from hand, with no refuel or repeated advantage (verified from text). |
| Effect & Interaction | 45 | Real removal when it resolves, but the revealed card is random and must be an Elemental HERO monster, so it is soft interaction (verified from text). |
| Material Utility | 0 | A trap card cannot be used as material and provides no body value (verified from card type). |
| Resilience & Flexibility | 40 | Set trap that depends on a specific battle destruction and can be negated by standard trap answers; no redundancy evidence (inferred from text). |
| Deck-Building Efficiency | 70 | Single copy in all 25 decks, no garnet or lock restriction, and fits the HERO archetypes cleanly (observed from deck data). |
Calculation
Weight profile: 0.7 Removal / Negation + 0.3 Extender. Intrinsic ≈ 45.2, Deck ≈ 51.6, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts a battle loss into removal plus a Special Summon from hand
- Single-copy slot that fits Elemental HERO and Heroic lists without garnet or lock restrictions
- Played across 25 recent decks with strong Polymerization and Miracle Fusion overlap
Weaknesses
- Conditional on a battle destruction of an Elemental HERO you control
- Revealed card is random and must be an Elemental HERO monster to resolve the removal
- Dead when no HERO is destroyed by battle or the revealed card is not a HERO
Counters / choke points
- Trap negation
- Opponent avoiding battle destruction of HERO monsters
Best use
Set trap that converts a HERO battle loss into removal and a Special Summon. Decks: Heroic, Elemental HERO. Suggested copies: 1.
Evidence & gaps
- Verified: Trap card; effect fires when an Elemental HERO you control is destroyed by battle; Opponent reveals one random card from your hand; removal and Special Summon apply only if it is an Elemental HERO monster; Single copy in all 25 decks
- Observed: Present in 25 of 25 recent decks, 44% in Heroic and 24% with no archetype; Top partners Polymerization (88%) and Miracle Fusion (80%)
- Inferred: Conditional trap with soft interaction; Not a combo starter; body value comes only from the Special Summon
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so inclusion is inferred from the deck sample only no rulings supplied for how a random reveal interacts with the HERO condition






